Portfolio
school work
tilesets
the school asked us to make some tilesets using a specific template in photoshop
they are a bit too high-poly and high-color for my tastes, but thee school asked us to use a specifig gradient technique, which speeds the process a lot, but is too clean to look like it accomodates the limitations of old hardware.
animations
Those animations were also requested by the school, but we had a lot more fredom to make them.
I really enjoyed crafting those.
AI
even though AI is a controversial topic, some of our classes were teaching us how to use it and how to refine the process, so here it is anyways. Note that all of these were generated using the pastelmix model, because it looks good, and even though it is likely not ethically trained, i don't know of any model who is (looking at you adobe, claiming ownership over works made using your software to "ethically" train your ai does not make it any more ethical than the others.
but i digress.
Project-related works
polypus (rework)
i know i already made a game called polypus, but this is my attemps at rewriting it from the ground up to make it more interesting and fix most of its many shortcomings.
as the game is far from being done, most of these are only preparatory works, some of which won't even be in the final game.